This presentation offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of the games themselves, as well as bureaucratic and administrative documents such as annual reports, organization charts, and internal memos, this talk documents how AGI offers the first precedent for understanding a division of labor that is now endemic within the contemporary game industry.
Laine Nooney is an Assistant Professor of Media and Information Industries in the Department of Media, Culture, and Communication. She holds a PhD in Cultural Studies and a Graduate Certification in Women’s and Gender Studies from Stony Brook University, an MA in Cultural Studies from Kansas State University, and a BFA in Graphic Design from the University of Dayton. Nooney is a media scholar and historian of video games and personal computing.
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